Stéphane Sol

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Real Name: Stéphane Solando
Occupation: Former Circus performer, former Callboy for the SG Corp., now Operating CEO of the SG Corp.
Base of Operations: Gateway city
Place of Birth: Marseille, France
Known Relatives: None
Group Affiliation: The Satisfaction Guaranteed Corporation (SG Corp.)
Gender: Male
Sexual Orientation: Homosexual
Height: 6’1″
Weight: 172 lbs.
Eyes: blue
Hair: naturally black, dyed blue, including his body hair
Penis: 10 inches, uncut
First Appearance: Satisfaction Guaranteed #2 (1998)

Current Appearances: Satisfaction Guaranteed #2, 3 and #4, Stéphane’s Funhouse of Fornication #1 (coming 2010)


History:

A bohemian and a nomad, the silver-tongued Stéphane Solando wandered the Marseille countryside in his youth, searching for adventure and excitement in life.  Having no family ties of any kind, he was free to come and go as he pleased, travelling from town to town.  To survive, he did odd jobs here and there, but was always careful not to form any attachments for fear such emotional investments could hamper his vagabond ways.

Eventually, Stéphane found employment with a traveling Circus as a caretaker and handyman.  He had always been very skilled with his hands and this seemed like a good way to make a little money.  The owner of the Circus was quite taken with Stéphane’s natural masculine beauty, and eventually offered to pay him a lot more if he would agree to become one of the Circus’ resident clowns.

This intrigued Stéphane.  He liked the idea of disguising himself behind the makeup, essentially creating a new identity for himself.  It very much appealed to his whimsical nature.  He agreed and the sexy clown called Stéphane Sol was born.

Stéphane became infamous throughout France.  He would don his makeup, and very little else for his performances, thereby accentuating his perfectly chiseled physique and ample, uncircumcised endowment.

Men and women flocked from all over Europe to see the sensual clown in person.  Stéphane loved the attention, and happily accepted to bed some of the wealthier patrons of the Circus for considerable amounts of cash.  He always did so in complete clown makeup.  One such patron was David Laburnum of the SG Corp. who did not fail to take note of Stéphane’s beauty and prowess as a lover.

Sex with rich patrons earned Stéphane a small fortune, but just as he was about to leave the Circus in search of his next adventure, fate intervened.


A freak accident during one of Stéphane’s performances led to a bizarre discovery.  One night during his show, Stéphane got too close to an elephant who was not as well trained as some of the other performing beasts.  The Elephant was unexpectedly spooked and trampled Stéphane, breaking the clown’s arm in the process.  Though his bones were broken in several places, Stéphane was amazed to realize he felt no pain.  Indeed he began to realize that he had never truly felt any pain at all throughout his life.

Doctors puzzled over this strange development, and soon, Stéphane became the object of a different kind of attention.  Feeling overwhelmed and smothered by Doctors wanting to study him and run numerous tests, he began to look for a way out.

That was when he was contacted by David Laburnum.  The SG Corp executive offered to hire Stéphane as a Callboy for his company and pay him obscene amounts of money for his services, in full clown makeup of course.  But more importantly, he offered to relocate Stéphane to Gateway City, thereby providing him a way to leave France.

Stéphane accepted without hesitation.

As a Callboy, he was extremely successful, and his inability to feel pain made him very popular with clients into S&M.  But soon after making the move to Gateway City, Stéphane began to realize that Laburnum was not the savior he once professed to be.  As an employer, Laburnum was cold and unkind to all of his subordinates, but for some reason, Stéphane seemed to fly under his radar most, if not, all of the time.  Stéphane, vowed someday to see the tyrant removed from his position at the SG Corp.

During his years with the company, Stéphane developed a strong friendship with fellow Callboy, Dane Bernier.  Eventually, Dane’s contract was bought out by Nathan Willows, his lover, and when they purchased the SG Corp, they placed Stéphane in charge as Operating CEOs of the company in their absence.  Upon Dane’s request, Stéphane’s first act in his new post was to demote Laburnum back to the status of Callboy.   Stéphane took great joy in this.

He has remained with the SG Corp as it’s Operating CEO since, realizing that he no longer has the need to drift from place to place.  In fact, he has become quite find of finally having a place he can call home.

Powers and Paraphernalia:

Though one cannot call Stéphane’s inability to feel pain as a power, it is indeed a handy gift.  It also appears as though his skin is more resistant to physical damage than that of the average persons’, the degree to which is as yet untested.

Notes:

While Stéphane’s main base of operations for the SG Corp is in Gateway City, he does on occasion tend to the affairs of the France division.  And though he takes his duties as Operating CEO very seriously, in large part out of his respect for Dane, he often still services certain regular clients, whom he has become particularly fond of.

People are either incredibly aroused or somewhat creeped out by Stéphane’s appearance.  This is likely due to some individual’s fear of clowns.  Stéphane is however a very gentle and kind person, with a very adventurous sexual nature and an exceptionally open mind.


Catnip

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Real Name: Catherine Cannip
Occupation: Former patient at the Fraserview Mental Health Hospital, turned adventurer and Guardian of the Cube
Base of Operations: Darque Manor, Gateway City
Known Living Relatives: None
Gender: Female
Sexual orientation: Presumed heterosexual
Height: 5’9?
Weight: 112 lbs.
Eyes: Green
Hair: Blonde
First Appearance: Cube #2, volume 1
Current Appearances: Guardians of the Cube #1 – #5, Cube: Decompiled (the Class Access Digital Edition), Camili-Cat: Felinoids #2 (in flashback)

History:

In 1973, a 4-month old baby girl was left on the doorstep of the Fraserview Mental Health Hospital in Gateway city.  There were no hints as to where the child had come from, save a note in the child’s blanket stating that her name was Catherine Cannip.  The nurse who found the baby took the child in, and immediately went to the Chief of staff, Doctor Wendell Maurice for advice on what to do with her.  Dr. Maurice was quick to take charge of the child and tell the nurse he would contact the proper authorities.  The nurse took him at his word, and never thought twice about leaving the infant in Dr. Maurice’s hands.  Little did she know the Chief of Staff’s true agenda.

To Maurice, this was a dream opportunity: the chance to conduct behavioral experiments on a human being from close to birth, with no parents or rightful guardians to stand in his way. He took Catherine to his home where he spent years conducting cruel and sadistic psychological tests on the poor girl.

Maurice subjected her to all manner of inhumanity, from sensory deprivation, to sleep deprivation and everything in between.  Catherine grew up a deeply disturbed young girl, barely capable of speaking.  She became violent and despondent, and on the eve of her 17th birthday, she turned on a complacent Dr. Maurice, and killed him in a fit of rage.  She fled his estate into the expanse of the Gateway Evergreens.

For nearly 2 years she lived like a wild child, hunting for food and steadily becoming more and more primitive and savage.  In those 2 years, rumors began to circulate throughout Gateway City.  It was said that a strange woman-child haunted the Gateway Evergreens.  Authorities took it upon themselves to get to the bottom of these rumors and supposed sightings, and launched a man hunt.  It took them nearly a week to find and capture Catherine, but eventually, they tracked her down.  Ironically, she was admitted to the Fraserview Mental Health Hospital for treatment.

Catherine remained at Fraserview for close to three years after her capture.  In that time she was taught to speak to the level of a kindergartener, but the damage had been done.  Years of abuse at the hands of the inhuman Dr. Maurice had left her distrusting and violent.

One night, after attacking 2 attendants, she was thrown into a straight jacket and into the rubber room. It was that night that Jeanne Darque came to her.  Ironically, Catherine reacted very calmly to Jeanne Darque, stating in her childish manner, that she had always known she would come to rescue her.  In truth, the Cube had led Darque to Catherine.  It instructed Darque to change Catherine into of its a Guardian.  Admittedly, Darque did not quite comprehend the logic of appointing a madwoman to such a task, but she obeyed the Cube as she always did.

Catherine became Catnip, a perfect combination of madness and innocence, in the image of Catherine’s favorite character from Alice in Wonderland: the Cheshire cat. Catnip escaped from Riverview with Darque, who proceeded to tutor her in the ways of her new-found powers.

Catnip quickly endeared herself to the other Guardians, and she and Ghostboy especially became very close, sharing an almost brother-sister bond.

To this day, Catnip remains with the Guardians, using her powers to protect the weak and the innocent.  But as a result of her childhood abuse, there lies a deep, dark rage within her which often resurfaces.  In those moments, Catnip becomes a mindless animal, capable of the most horrible acts of violence, making her a formidable foe, but also a dangerous ally.

Powers:

Catnip possesses superhuman strength and is capable of lifting (pressing) just a little under a ton.  She is incredibly fast, agile and her skin is supremely resistant to harm.   She possesses heightened senses, and can see perfectly well in pitch dark.  She is skilled in hand to hand combat, though not formally trained in any particular form of martial art.

Her cube given-gifts seem to centre around her resemblance to the Cheshire cat from Alice in Wonderland.  Though Catnip can become completely invisible, she rarely makes use of this ability.  Her fractured mind seldom remembers to employ of this supernatural skill, preferring instead to resort to violence.

She also possesses paralyzing venom which she can spit from her mouth, but as with her invisibility, this is a skill she seldom takes advantage of.

It has long been thought that the human Catherine Cannip may well have possessed some form of telepathic powers.  In fact Dr. Maurice attempted to bring these abilities to the surface with his research, but ironically foiled his own plans by traumatizing the child’s mind beyond complete repair.  The possibility remains that Catnip might someday harness these powers, but in order for that to happen, she would need to regain control of her fractured psyche, something not even a telepath as powerful as Numa has been able to help her do.

5 new CLASS ACCESS digital comics now available!

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5 new CLASS ACCESS digital comics now available!
5 new CLASS ACCESS digital comics now available!

New this month, there’s 5 brand new CLASS ACCESS digital comics ready for you to download directly to your computer.

Get your hands on the Class Access Exclusive title, CUBE: DECOMPILED.  This book features the essential highlights of the entire Guardians of the Cube series!  Most of these pages are in full color for the very first time. Also includes character bios of all the key series players.

Discover the fun filled Yaoi Diplomatic Immunity!  This title features Cam and Lanor like you’ve never seen them.  It’s a very special issue written by Gynocrat and illustrated by Kheelan.

Logan fans will be pleased to learn that Deimos #1 and Porky #2 are also available.  While Deimos fights an evil cult that used to worship him, Porky takes one step closer to his ultimate destiny.

And last but not least, check out our first ever digital “Best Of” selection in Ecstasy #1! It pulls from Satisfaction Guaranteed #1 and #3 and Naked Justice #2!  This is a Class Access exclusive you won’t want to miss.

As always, every fifth comic in each order is free. Just make sure to include it in the shopping cart.

Jon Dazy

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Real Name: Unknown.  It is presumed that the name “Jon Dazy” is an alias.
Occupation: Former Adventurer, now outlaw.
Base of Operations: Formerly Darque Manor, formerly his forest of mutant blooms, now unknown, but rumored to be Gateway City.
Place of Birth: Unknown.
Known Relatives: None.
Group Affiliation: Former member of the Guardians of the Cube, currently none.
Gender: Male
Sexual Orientation: Homosexual.
Height: 5’10?
Weight: 165 lbs.
Eyes: Lime Green
Hair: Green (presumed dyed)
Penis: 8 inches, cut
First Appearance: Guardians of the Cube volume 2,  #3 (1994)
Current Appearances: Guardians of the Cube #4 & #5, Satisfaction Guaranteed #2, #3 & #4, Rapture #2

jon-dazy-studyHistory:
Little is known about Jon Dazy’s past or how he came by his powers, whether naturally or artificially.  About all that is known is that he and Ghostboy shared a romance before Ghostboy became a Guardian of the Cube.

In the Guardians’ darkest hour, Ghostboy called upon his former lover for help in rescuing his friends from the evil Robert MacGavin.  Jon Dazy agreed to help Ghostboy, but had his own motives for doing so.  Secretly he hoped he and Ghostboy could rekindle their relationship and pick up where they had left off.  However, upon joining the team, Jon Dazy promptly forgot about Ghostboy and fixed his attention on another Guardian – Diablo.

Of course being a heterosexual man, Diablo would not be interested in Jon of his own volition.  So Jon Dazy did the unthinkable and used his powers to effectively drug Diablo into compliance.  For months Jon Dazy had his way with Diablo, the latter never remembering the sexual escapades they shared.

Jon Dazy’s abuse of Diablo went unnoticed until he made the mistake of trying to involve his friend, Elias Shelby, a Callboy for the Satisfaction Guaranteed Corporation, in the crime.  Dazy hoped that Shelby would agree to join him in having his way with Diablo.  Shelby ultimately refused.  In that moment, Diablo suddenly remembered all that Jon Dazy had done to him.  He turned on Jon Dazy, intent on teaching him a lesson.

He gave what he felt Jon Dazy truly needed – the ass-fucking of his life.  Diablo was violent and anything but gentle.  When it was all over, Jon Dazy just laughed and told Diablo that he had actually enjoyed the punishment and believed that Diablo had enjoyed giving it to him.

Being the bigger man, Diablo left before punching Jon Dazy’s lights out.  He returned to the Guardians, explained what Jon had done to him for months and had Jon Dazy expelled from the team.

Shortly after his dismissal, Jon Dazy disappeared, and relocated just outside of Gateway City where he used his powers over plant life to erect a massive forest of blooms.  There he made his new home and remained until Incubus, Diablo’s son found him.  Incubus intended to kill Jon Dazy, enraged by what he had done to his father.

The two tangled but ultimately Incubus was unable to take Jon Dazy’s life.  He settled for burning his forest down to the ground.  Incubus left Jon Dazy with a stern warning never to show his face in Gateway City again.

Jon Dazy has not been seen or heard from since, but it is believed that he still lurks within the city limits, waiting fro the right time to make his next move – whatever that is.

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Powers and Paraphernalia:

Jon Dazy possesses complete control over all forms of plant life.  He can cause plants to grow at an incredibly accelerated rate.  He can also imbue plant life with a primitive form of intelligence and direct them to do his bidding.

Jon Dazy was able to coerce Diablo into having sex with him by using a technique he calls “implantation”.  Jon Dazy can essentially introduce microscopic spores into his chosen victim.  The spores bloom and erupt from the urethra of the victim’s penis, causing no damage, but essentially act on the nervous system and brain like a very powerful narcotic.  This leaves the victim completely susceptible to Jon Dazy’s suggestions.

Once the implantation wears off, the victim remembers nothing – most of the time.  This technique worked on Diablo for several months, but it is believed that eventually, Diablo’s body developed a resistance to the process.  After that, the missing memories of what Jon Dazy did to him while under the implantation control resurfaced.

Jon Dazy’s powers have yet to be fully understood, and Dazy himself does not seem to know exactly everything he can do.  But despite his many flaws, Jon Dazy is tenacious and has always been determined to master his abilities, training himself further at every possible opportunity.

With complete mastery over his powers, Jon Dazy could be a formidable threat.

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World of Warcraft Guild

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PLAYERS UNITE! Fans of Class Comics are working to create a guild on World of Warcraft! How cool is that!

It’s being set up as “Guardians of the Cube” and is still in the formative stage. To make the guild official, everyone interested will meet me at a certain spot in the game, at an arranged day and time.

If you are interested please email us for more details, or sign up here.

Rapture #3 available for pre-order in comic shops!

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Rapture #3 is now available for pre-order at your favorite local comic book shop.  This issue features 3 wicked stories by some of your favorite Class Comics creators.

Learn of Ghostboy’s ultimate fate in a story called “Walk in my Shoes”.  Will our hero get his male body back or will he be trapped in Ghostgirl’s form forever?  Written by Patrick Fillion and gorgeously illustrated by Class Comics new comer Eric Mars, this story holds the answers Ghostboy fans have been waiting for since the release of Guardians of the Cube #5.

Meanwhile, Naked Justice and Space Cadet attempt to discover Vallan’s true motives in “The Great Satyr Caper” part 2. What is the Satyr really up to, and will Naked Justice believe a word he has to say? This story written and illustrated by Patrick Fillion begins a bold new chapter in Space Cadet’s life.

Our third story is a very special Deimos 10-pager, written by Patrick Fillion and illustrated by Spubba the Mad. “The Coin” will have Deimos learning more and more about his allies, and even making some new ones.  But some truths come at a price. Is the repentant demon ready to pay it?  The evil Marmadjon doesn’t think so!

Fans will not want to miss this very crucial issue which will send ripples through the Class Comics universe that will affect some of it’s key characters in unforgettable ways!

Pre-order Rapture #3 (Diamond Previews Adult code NOV083902) directly from your local comic book shop, and stay tooned as we reveal this issue’s fantastic cover by Patrick Fillion very soon.

Boytoon Adventures – Comics for Grow’d Up Boys!

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Patrick Fillion has been trying out a new illustrative style.  Inspired by his affection for the Star Wars Clone Wars comics art style, as well as Bara and Manga comics, Patrick has evolved a very hip and cool new way of drawing his characters.  Enter Boytoon Adventures #1.

This is a first for Class Comics in many ways, a full color, 70+ page Digest that will feature Patrick’s art, but under the public pen name of Bryce Peters.  The pen name is to help people better identify and differentiate between Patrick’s 2 illustrative styles.

For Boytoon Adventures #1, Patrick has written 4 fresh new stories featuring many of his most recognized creations; Zahn, Locus, Flamer, Captain Jung, Disco, Diablo, Ghostboy and Camili-Cat are all set to make an appearance.  Each story is set in the proper Class Comics continuity, and respects the events and plots established in other publications to date. Though the art is cartoony in nature, the stories are still seriously sexy, and there is plenty of sex to boot.

As a special treat, Robert Fraser will also be contributing a fresh new story featuring characters from his über-hot series, the Initiation.  Pledge master Zack will get fleshed out and felt up for your viewing pleasure.

Never fear, this doesn’t mean that Patrick has dropped his classic drawing style at all, quite the contrary. “I am an artist that enjoys working on lots of different things at once.  Right now I have Felinoids #3, Deimos #2, Rapture #3, A new Cube book and a few other projects on the go… but Boytoon Adventures has been a really great way to keep creative while doing so in a very different way from what I am used to.  It’s been a fun change of pace, and that rocks!”

Patrick hopes to complete Boytoon Adventures #1 in time for late 2008 release.  We will keep you to date on the official release date as the information becomes available.

Jeanne Darque

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Real Name: Jeanne Darque
Occupation: Heiress, former telemarketer, former primary wielder of the Cube, former leader of the Guardians of the Cube, now member of the Guardians of the Cube, adventurer.
Base of Operations: Gateway City, Darque Manor
Place of Birth: Tokyo, Japan
Known Relatives: Dr. Jeremiah Darque (father, deceased), Haruka Darque (mother, deceased)
Group Affiliation: Guardians of the Cube
Gender: Female
Sexual Orientation: Lesbian
Height: 5’11”
Weight: inapplicable
Eyes: silver
Hair: black
First Appearance: Cube #1, volume 1 (1995)
Current Appearances: Guardians of the Cube #1, Guardians of the Cube #2, Guardians of the Cube #3, Guardians of the Cube #4, Guardians of the Cube #5, Naked Justice #1, Naked Justice #2, Rapture #3

History:
The daughter of rich and powerful psychiatrist, Dr. Jeremiah Darque, Jeanne spent her childhood in a strict and formal environment.  A quiet child, Jeanne was under tremendous pressure to be top in her classes, and to follow in her authoritarian father’s footsteps to become a psychiatrist.  But the repressed often rebel against their oppressors; Jeanne all but spit in her father’s face, shunning her family and heritage.

She fled to the city to pursue her life, where she was able to come out of her shell and discover herself for who she truly was, and not what she had been told she had to be.  She realized that she was attracted to women.  While working as a telemarketer, she met a young woman named Naomi, who shared similar interests, and they fell in love.

A call from her ailing father’s physician brought Jeanne racing back to the family manor.  Her father was dying of cancer, and Jeanne longed to make amends before it was too late.  On her way to Darque Manor, Jeanne’s car was stopped in its tracks by an extraterrestrial vessel.  Using a device called the Cube, the aliens called M’Waor transformed Jeanne into a super-powered being.  They charged her with the guardianship of the Cube, telling her that this device would someday save the Earth from complete destruction.  Reluctantly, Darque accepted, eventually seeking out and transforming Cube-chosen humans into the Guardians she leads today.

Unfortunately, Darque’s father died while she was en route to see him.  Despite their differences, her father bequeathed his entire fortune to his only daughter.

For several years, Darque led the guardians without a hint of humor, always with her mind of the ultimate goal.  Eventually the pressures of leadership and the burden of her immense responsibilities as primary wielder of the Cube began to take their toll.

In a desperate attempt to add levity to her life, Darque underwent a change of looks, and tried not to take leadership so seriously.  But this would prove a temporary remedy at best, and not at all sufficient to alleviate her considerable worries and fears.

The knowledge that the M’Waor had entrusted her with the Cube because she was the only human they could find in the vicinity of their vessel – not because she was remarkable in any way – became too much for her to handle.  This coupled with the apparent death of Ghostboy, a fellow Guardian that she loved like she would love a son, was more than she could deal with.  She decided to relinquish control of the Cube over to Numa, a fellow Guardian she felt was truly worthy of the responsibility.

Darque continues to serve as a Guardian of the Cube, more than content to no longer lead the outfit.  Since turning the Cube over to Numa, Darque has felt an immense pressure lifted from her shoulders.  She has a renewed joie de vivre that was denied her for far too long.

Powers and Paraphernalia:
Jeanne Darque’s body is a gateway to an uncharted dark dimension.  Hence, Darque can absorb light and matter into her body, depositing it into the dimension on the other side.  She possesses complete control over darkness and the energies that exist within it.  She can use darkness to create projectiles, force beams and even wings for flight.

She can travel via shadows, essentially using them as “doorways” through which she seems able to teleport.

Darque is a skilled hand-to-hand combatant and has recently begun to further develop her skills as such.